139 lines
4.6 KiB
Lua
139 lines
4.6 KiB
Lua
local initex = status.ini_version
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if initex then
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lua.prepared_code = {false}
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end
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bit32 = require'luametalatex-bit32' -- Why? And why so early?
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status.init_kpse = 1 -- Why?
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status.safer_option = 0 -- compat
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status.shell_escape = 0 -- compat -- This is currently a lie.
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-- require'module' -- ???
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pdf = {
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variable = {},
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}
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require'luametalatex-font-resolve' -- Replace font.define. Must be loaded before callbacks
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require'luametalatex-basecallbacks'
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local primitives = {}
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do
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local token_primitives = token.primitives()
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local token_new = token.new
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for i=1,#token_primitives do
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local prim = token_primitives[i]
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primitives[prim[3]] = token_new(prim[2], prim[1])
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end
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end
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token.primitive_tokens = primitives
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local functions = lua.getfunctionstable()
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-- I am not sure why this is necessary, but otherwise LuaMetaTeX resets
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-- the functions table every time the getter is called
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function lua.get_functions_table() return functions end
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local set_lua = token.set_lua
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-- There are two approaches to manage luafunctions ids without triggering
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-- issues with ltluatex assigned numbers: Originally we assigned numbers
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-- starting with 1, then switched to luatexbase ASAP and synchronised both
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-- numbering schemes. But there is a useful quirk in ltluatex's luafunction
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-- allocator: It only uses numbers upto 65535, so we can just use bigger
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-- numbers. (This might have negative repercussins on performance because it
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-- probably doesn't store the function in the array part of the Lua table.
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-- Let's reconsider if this ever becomes a problem.
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-- local new_luafunction = luatexbase.new_luafunction
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local predefined_luafunctions = initex and 65536 -- 1<<16 -- We start with 1<<16 + 1 (1<<16=65536 is reserved for luametalatex-local)
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local new_luafunction
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function new_luafunction(name)
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if predefined_luafunctions then
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predefined_luafunctions = predefined_luafunctions + 1
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return predefined_luafunctions
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else
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error[[Here only preexisting luafunctions should be set]]
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end
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end
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local undefined_cmd = token.command_id'undefined_cs'
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local lua_call_cmd = token.command_id'lua_call'
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local lua_value_cmd = token.command_id'lua_value'
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local lua_expandable_call_cmd = token.command_id'lua_expandable_call'
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function token.luacmd(name, func, ...)
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local idx
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local tok = token.create(name)
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local cmd = tok.command
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if cmd == lua_value_cmd then
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idx = tok.index
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elseif cmd == lua_call_cmd then
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idx = tok.index
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elseif cmd == lua_expandable_call_cmd then
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idx = tok.index
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elseif ... == 'force' then
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idx = new_luafunction(name)
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set_lua(name, idx, select(2, ...))
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elseif cmd == undefined_cmd then
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idx = new_luafunction(name)
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set_lua(name, idx, ...)
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else
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error(tok.cmdname)
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end
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if functions[idx] then
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error[[Already defined]]
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end
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functions[idx] = func
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return idx
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end
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if initex then
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local build_bytecode = nil -- To be filled
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callback.register('pre_dump', function()
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local prepared = lua.prepared_code
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prepared[1] = string.format("fixupluafunctions(%i)", predefined_luafunctions)
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for i=0,0 do -- maybeFIXME: In practise only one language is preloaded in LuaTeX anyway
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-- for i=0,tex.count[19] do -- Sometimes catches reserved language ids which are not used yet
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-- for i=0,lang.new():id()-1 do -- lang.new():id() is always 0 in luametatex?!?
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local l = lang.new(i)
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local str = string.format("do \z
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local l = lang.new(%i)\z
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l:hyphenationmin(%i)\z
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l:prehyphenchar(%i)\z
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l:posthyphenchar(%i)\z
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l:preexhyphenchar(%i)\z
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l:postexhyphenchar(%i)",
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i,
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l:hyphenationmin(),
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l:prehyphenchar(),
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l:posthyphenchar(),
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l:preexhyphenchar(),
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l:postexhyphenchar())
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local patterns = l:patterns()
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local exceptions = l:hyphenation()
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if patterns and exceptions then
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str = string.format("%sl:patterns(%q)l:hyphenation(%q)end", str, patterns, exceptions)
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elseif patterns then
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str = string.format("%sl:patterns(%q)end", str, patterns)
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elseif exceptions then
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str = string.format("%sl:hyphenation(%q)end", str, exceptions)
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else
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str = str .. 'end'
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end
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prepared[#prepared+1] = str
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end
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for i=2,#prepared do
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if type(prepared[i]) ~= 'string' then
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prepared[i] = assert(prepared[i]())
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end
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end
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lua.bytecode[tex.count[262]+1] = build_bytecode(table.concat(prepared, '\n'))
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end)
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return function(f)
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build_bytecode = f
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return require'luametalatex-firstcode'
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end
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else
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function fixupluafunctions(i)
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predefined_luafunctions = i
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fixupluafunctions = nil
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end
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return function(f)
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f()
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return require'luametalatex-firstcode'
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end
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end
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