do local ourpath ourpath, texconfig.formatname = lua.startupfile:match('(.*[/\\])([^/\\]*)%-init%.lua$') kpse = assert(package.loadlib(ourpath .. 'kpse.' .. (os.type == 'windows' and 'dll' or 'so'), 'luaopen_kpse'))() end do local arg_pattern = '-' * lpeg.P'-'^-1 * lpeg.C((1-lpeg.P'=')^1) * ('=' * lpeg.C(lpeg.P(1)^0) + lpeg.Cc(true)) for _, a in ipairs(arg) do local name, value = arg_pattern:match(a) if name then arg[name] = value end end end kpse.set_program_name(arg.arg0 or arg[arg[0]], arg.progname) package.searchers[2] = function(modname) local filename = kpse.find_file(modname, "lua", true) if not filename then return string.format("\n\tno file located through kpse for %s", modname) end local mod, msg = loadfile(filename) if msg then error(string.format("error loading module '%s' from file '%s':\n\t%s", modname, filename, msg)) end return mod, filename end kpse.set_maketex("fmt", true, "compile") kpse.set_maketex("pk", true, "compile") require'luametalatex-init-config' local callback_register = callback.register local build_bytecode if status.ini_version then local build_bytecode_mod = require'luametalatex-build-bytecode' local preloaded_modules = {} local old_searcher = package.searchers[2] package.searchers[2] = function(name) local mod, file = old_searcher(name) if not file then return mod end -- Only works because we always return file when successful preloaded_modules[#preloaded_modules+1] = {name, file} return mod, file end function build_bytecode(str) return load(build_bytecode_mod(preloaded_modules) .. "\nrequire'luametalatex-lateinit'(function()" .. str .. '\nend)', 'preloaded', 't') end end callback_register('find_format_file', function(name) return kpse.find_file(name, 'fmt', true) end) function texconfig.init() local interaction = ({ [true] = 3, [false] = false, batchmode=0, nonstopmode=1, scrollmode=2, errorstopmode=3, })[arg.interaction or false] if interaction then tex.setinteraction(interaction) elseif interaction == nil then texio.write('term', string.format('Unknown interaction mode %q ignored.\n', arg.interaction)) end if build_bytecode then -- Effectivly if status.ini_version require'luametalatex-lateinit'(build_bytecode) else local register = tex.count[262]+1 lua.bytecode[register]() lua.bytecode[register] = nil end end