#include #include #include #include #include #include #include #include #include typedef hb_blob_t* Blob; typedef hb_face_t* Face; typedef hb_font_t* Font; typedef hb_buffer_t* Buffer; typedef hb_feature_t Feature; typedef hb_tag_t Tag; typedef hb_script_t Script; typedef hb_direction_t Direction; typedef hb_language_t Language; typedef struct luahb_constant_t { const char *name; int value; } luahb_constant_t; // Functions to create classes and push them onto the stack int register_class(lua_State *L, const char *name, const luaL_Reg * methods, const luaL_Reg *functions, const luahb_constant_t* constants); int register_blob(lua_State *L); int register_face(lua_State *L); int register_font(lua_State *L); int register_buffer(lua_State *L); int register_feature(lua_State *L); int register_tag(lua_State *L); int register_script(lua_State *L); int register_direction(lua_State *L); int register_language(lua_State *L); int register_ot(lua_State *L); int register_unicode(lua_State *L);