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Delete AT_OPERATORS.PY
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# -*- coding: utf-8 -*-
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# ---------------------------- Operators ------------------------
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import bpy
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import math
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from mathutils import Vector
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from . import cfg
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from . import at_interface
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from . at_calc_func import at_random_fill, fill_rotation
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class OBJECT_OT_at_start(bpy.types.Operator):
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"""Start and init the addon"""
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bl_idname = 'scene.at_op'
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bl_label = "Start array"
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@classmethod
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def poll(cls, context):
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return not context.scene.arraytools_prop.already_start
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def execute(self, context):
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cfg.init_array_tool(context)
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return {'FINISHED'}
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class OBJECT_OT_at_done(bpy.types.Operator):
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"""Apply the settings"""
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bl_idname = 'scene.at_done'
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bl_label = "Done !"
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def execute(self, context):
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cfg.atools_objs.clear()
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#cfg.at_mtx_list.clear()
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array_col = bpy.data.collections.get(cfg.col_name)
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cfg.col_name = "Array_collection"
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context.scene.arraytools_prop.up_ui_reset()
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context.scene.arraytools_prop.already_start = False
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return {'FINISHED'}
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class OBJECT_OT_at_cancel(bpy.types.Operator):
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"""Cancel the settings"""
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bl_idname = 'scene.at_cancel'
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bl_label = "Cancel"
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def execute(self, context):
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scn = context.scene
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scn.arraytools_prop.at_del_all(True)
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scn.arraytools_prop.up_ui_reset()
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scn.arraytools_prop.already_start = False
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cfg.col_name = "Array_collection"
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return {'FINISHED'}
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class OBJECT_OT_fill_tr(bpy.types.Operator):
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"""Fill the random translation fields"""
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bl_idname = 'scene.fill_tr'
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bl_label = "Fill"
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def execute(self, context):
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prop = context.scene.arraytools_prop
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offset = prop.tr_offset
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for i in range(3):
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if offset[i] == 0.0:
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prop.tr_min[i], prop.tr_max[i] = at_random_fill(-3.0, 3.0)
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else:
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prop.tr_min[i], prop.tr_max[i] = at_random_fill(-offset[i]/2, offset[i]/2)
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return{'FINISHED'}
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class OBJECT_OT_fill_sc(bpy.types.Operator):
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"""Fill the random scale fields"""
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bl_idname = 'scene.fill_sc'
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bl_label = "Fill"
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def execute(self, context):
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prop = context.scene.arraytools_prop
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offset = prop.sc_offset
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if 100 in [offset[0], offset[1], offset[2]]:
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prop.sc_min_x, prop.sc_max_x = at_random_fill(40.0, 120.0)
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prop.sc_min_y, prop.sc_max_y = at_random_fill(40.0, 120.0)
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prop.sc_min_z, prop.sc_max_z = at_random_fill(40.0, 120.0)
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else:
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rand = [(100 - offset[i]) / 2 for i in range(3)]
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print(rand)
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prop.sc_min_x, prop.sc_max_x = at_random_fill(offset[0]-rand[0], offset[0]+rand[0])
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prop.sc_min_y, prop.sc_max_y = at_random_fill(offset[1]-rand[1], offset[1]+rand[1])
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prop.sc_min_z, prop.sc_max_z = at_random_fill(offset[2]-rand[2], offset[2]+rand[2])
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if prop.sc_all:
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prop.sc_min_x = prop.sc_min_y = prop.sc_min_z
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prop.sc_max_x = prop.sc_max_y = prop.sc_max_z
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return {'FINISHED'}
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class OBJECT_OT_fill_rot(bpy.types.Operator):
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"""Fill the random rotation fields"""
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bl_idname = 'scene.fill_rot'
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bl_label = "Fill"
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def execute(self, context):
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fill_rotation(context)
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return {'FINISHED'}
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class OBJECT_OT_x360(bpy.types.Operator):
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"""Quick 360 degrees on X axis"""
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bl_idname = 'scene.x360'
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bl_label = "360"
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def execute(self, context):
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prop = context.scene.arraytools_prop
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prop.tr_offset = Vector((0.0, 0.0, 0.0))
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prop.rot_global = Vector((math.pi/180*360, 0.0, 0.0))
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return{'FINISHED'}
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class OBJECT_OT_y360(bpy.types.Operator):
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"""Quick 360 degrees on Y axis"""
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bl_idname = 'scene.y360'
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bl_label = "360"
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def execute(self, context):
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prop = context.scene.arraytools_prop
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prop.tr_offset = Vector((0.0, 0.0, 0.0))
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prop.rot_global = Vector((0.0, math.pi/180*360, 0.0))
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return{'FINISHED'}
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class OBJECT_OT_z360(bpy.types.Operator):
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"""Quick 360 degrees on Z axis"""
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bl_idname = 'scene.z360'
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bl_label = "360"
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def execute(self, context):
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prop = context.scene.arraytools_prop
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prop.tr_offset = Vector((0.0, 0.0, 0.0))
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prop.rot_global = Vector((0.0, 0.0, math.pi/180*360))
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return{'FINISHED'}
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class OBJECT_OT_reset_tr(bpy.types.Operator):
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"""Reset the settings of random translation"""
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bl_idname = 'scene.at_reset_tr'
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bl_label = 'Reset'
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def execute(self, context):
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prop = context.scene.arraytools_prop
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prop.tr_min[0], prop.tr_min[1], prop.tr_min[2] = 0.0, 0.0, 0.0
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prop.tr_max[0], prop.tr_max[1], prop.tr_max[2] = 0.0, 0.0, 0.0
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# if operator is used many times
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# get weird result != 0 with vector
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# prop.tr_max = Vector((0.0, 0.0, 0.0))
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return {'FINISHED'}
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class OBJECT_OT_reset_sc(bpy.types.Operator):
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"""Reset the settings of random scale"""
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bl_idname = 'scene.at_reset_sc'
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bl_label = 'Reset'
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def execute(self, context):
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prop = context.scene.arraytools_prop
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prop.sc_min_x, prop.sc_min_y, prop.sc_min_z = 100, 100, 100
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prop.sc_max_x, prop.sc_max_y, prop.sc_max_z = 100, 100, 100
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return{'FINISHED'}
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class OBJECT_OT_reset_rot(bpy.types.Operator):
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"""Reset the settings of random rotation"""
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bl_idname = 'scene.at_reset_rot'
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bl_label = 'Reset'
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def execute(self, context):
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prop = context.scene.arraytools_prop
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prop.rot_min[0], prop.rot_min[1], prop.rot_min[2] = 0.0, 0.0, 0.0
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prop.rot_max[0], prop.rot_max[1], prop.rot_max[2] = 0.0, 0.0, 0.0
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return{'FINISHED'}
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class OBJECT_OT_reset_second(bpy.types.Operator):
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"""Reset the settings of row options"""
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bl_idname = 'scene.at_reset_second'
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bl_label = 'Reset'
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def execute(self, context):
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prop = context.scene.arraytools_prop
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prop.tr_second = (0,0,0)
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prop.sc_second = (100,100,100)
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prop.rot_second = (0,0,0)
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return {'FINISHED'}
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class OBJECT_OT_error(bpy.types.Operator):
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"""Draw a message box to display error"""
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bl_idname = "info.at_error"
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bl_label = "Message info"
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info: bpy.props.StringProperty(
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name = "Message",
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description = "Display a message",
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default = ''
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)
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def execute(self, context):
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self.report({'INFO'}, self.info)
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print(self.info)
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return {'FINISHED'}
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def invoke(self, context, event):
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return context.window_manager.invoke_props_dialog(self)
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def draw(self, context):
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layout = self.layout
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layout.label(text=self.info)
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layout.label(text="")
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